Dan Holbert is a versatile game software engineer with extensive experience across various platforms, having contributed to seven game titles launched on PS4, Xbox One, PS3, Xbox 360, Switch, and PC. They currently work as a Senior Engine Programmer at Another Axiom and lead their independent game development company, Dissident Logic, where they are responsible for all aspects of game design and development. Dan has held positions at notable companies including Valve, Microsoft, and Unity Technologies, and has also taught graphics programming at the university level. They presented a novel shadow mapping technique at the Game Developers Conference in 2011, showcasing their strong knowledge in GPUs and 3D math. Dan holds a Bachelor of Science degree in Computer Science from the University of Central Florida.
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