Arkane Studios
Jocelyn Garcia is a seasoned Level Designer with extensive experience in the video game industry, currently employed at Arkane Studios since March 2017, focusing on mission design, scripting, layout, balancing, bug fixing, prototyping, and documentation. Prior experiences include a position as Level Designer at Ubisoft and two roles as Game Designer at Spiders and KD Productions, where responsibilities ranged from combat design to level creation and UI development. Jocelyn Garcia began teaching high school students in Physics/Chemistry and Mathematics and holds a DU in Level Design from Université Lumière Lyon 2, complemented by degrees in Fundamental Physics and early studies in Computer Science from Université Blaise Pascal.
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