Christopher Wright

Lead Environment Artist, Level Designer, Modeler, Associate Producer at WildWorks

Christopher Wright began their career in 2001 as a 3D Production Artist at the Waterford Institute, where they were responsible for compositing, color correction, lighting, rendering, rigging and modeling. Christopher also created an automated rigging script to speed up rig creation. In 2007, Christopher moved to Magnetic Dreams as a Lead Lighter. In 2008, they began working at Sensory Sweep Studios as an Environment Artist, creating buildings and other objects for use in The Tale of Despereaux for Xbox 360, Wii, and PS2. Christopher also modeled and textured assets for the game, and placed buildings in the engine to match level designers' requirements. That same year, Christopher joined WildWorks as a Senior Environment Artist and Level Designer, where they created and designed new environments for use in Animal Jam - Play Wild!, and scripted mini games using C# to help the programming team. Christopher also served as a liaison between the artist and programmers.

Christopher Wright attended Utah State University from 1994 to 2001, where they earned a Bachelor of Fine Arts in Graphic Design.

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