Damien Ciocca

Associate Lead Level designer sur A Plague Tale : Requiem at Asobo Studio

Damien Ciocca has a diverse work experience in the field of game design and level design. Damien started their career at Etranges Libellules in 2009, where they worked as a Level Designer, Game Designer, and Script LD on various projects. Damien was involved in game design, level design, and story scripting for AAA projects with Microsoft Game Studios and Disney Interactive Studios. Damien also contributed to the creation and integration of graphical elements into the levels, as well as debugging and problem-solving. Ciocca joined Asobo Studio in 2011, where they initially worked as a Level Designer and Gameplay Designer on projects for Hololens, including "Young Conker" and several prototypes. Damien was responsible for project management, design documentation, and implementation. Damien later became a Level Designer on "A Plague Tale: Innocence." In 2019, Ciocca joined GAME SUP as an Intervention Level Design expert, where they shared their professional experience, focusing on level design rules, constraints, and their work on "A Plague Tale: Innocence."

Damien Ciocca started their education at Gamagora - Unversité Lyon 2 in 2007 and completed their studies in 2008. Damien pursued a Deug/Bac + 3 degree in Level Design and Game Design during this period. Prior to that, from 2002 to 2004, Damien attended Ecole Emile Cohl where they specialized in Technique des Arts, focusing on various disciplines such as drawing, sculpture, painting, animated drawing, and comic books. The degree obtained from Ecole Emile Cohl remains undisclosed.

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Timeline

  • Associate Lead Level designer sur A Plague Tale : Requiem

    April, 2021 - present

  • Level designer sur A Plague Tale : Innocence

    August, 2015

  • Level Designer / Gameplay sur A Plague Tale : Requiem

    August, 2011