Vincent Trinel has a diverse range of work experience in the game design industry. Vincent began their career as a Game Designer and Gameplay Programmer at Team Atma in 2018, where they played a significant role in developing the game concept, designing player abilities, UI, AI, bosses, and level parts. Vincent also worked on tweaking the 3C and programming core gameplay systems.
In 2019, Vincent worked as a Game Designer at Hellion Cat for a short period of time. Vincent then moved on to Team Quash, where they worked as a Level and Game Designer on a VR Arcade game. Vincent'sresponsibilities included designing gameplay, 3C, and game feel, as well as designing solo and multiplayer levels. Vincent's work at Team Quash also led him to publish an article on Gamasutra.
In 2020, Vincent joined Arduinna Silva Studio as a Level Designer, where they contributed to the development of a project for three months. Currently, Vincent is employed at Asobo Studio as a Level Designer, showcasing their continuous growth in the industry.
Vincent Trinel completed their A level in Arts & Design at ESAAT from 2013 to 2016. Following this, they pursued their education in Game Design at Rubika from 2016 to 2021.
Sign up to view 0 direct reports
Get started