Ernest Burlison

Principal Software Engineer at Astronautics

Ernest Burlison has a extensive work experience in the field of software engineering. Ernest currently holds the position of Principal Software Engineer at Astronautics Corporation of America since May 2022. Prior to this, they worked as a Software Engineer at Triple Crown from October 2021 to May 2022. Ernest also served as a Principal Software Engineer at Mercury Systems from March 2017 to August 2021. Before that, they worked as a Senior Principal Software Engineer at Orbital ATK from March 2016 to March 2017. Ernest also worked at Boeing, where they held the positions of Software Engineer 4 from August 2012 to March 2016 and Software Engineer (Contractor) from December 2011 to August 2012. Ernest started their career at General Dynamics C4 Systems in May 1993, where they worked as a Software Engineer - Technical Staff. Ernest was involved in various projects, including supporting the Space Network Ground Segment Sustainment (SGSS) program and developing the Graphical User Interface (GUI) for the Key Management System (KMS) on the Mobile User Objective System (MUOS) program. Ernest's early work experience includes being a Software Engineer at McDonnell Douglas Helicopter Company from March 1985 to May 1993, where they worked on designing and developing code for the Longbow Apache Area Weapon System, Rocket Interface, and Systems Processor.

Ernest Burlison's education history includes earning a Bachelor of Science in Engineering (B.S.E.) degree in Computer Science from Arizona State University. Ernest attended the university from 1981 to 1987.

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Timeline

  • Principal Software Engineer

    May, 2022 - present