Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London, where he teaches Digital Audio Effects and Sound Design, and leads the audio engineering research team. He received his PhD from Georgia Tech, specializing in analysis of nonlinear systems. His early work on sigma delta modulators led to patents and an IEEE best paper award nomination. He has investigated music retrieval systems, time scaling and pitch shifting techniques, polyphonic music transcription, loudspeaker design, automatic mixing, sound synthesis and digital audio effects. His primary focus of research, which ties together many of the above topics, is on the use of state-of-the-art signal processing techniques for professional sound engineering.
Dr. Reiss has published over 150 scientific papers, including more than 70 AES publications, and co-authored the textbook Audio Effects: Theory, Implementation and Application. As coordinator of the EASAIER project, he led an international consortium working to improve access to sound archives in museums, libraries and cultural heritage institutions. He is co-founder of the start-up company LandR, providing intelligent tools for audio production.
His involvement in the Audio Engineering Society includes being vice-chair of the Publications Policy Committee, co-chair of the Technical Committee on High-resolution Audio, and a former Governor of the Society. In 2007 he was General Chair of the 31st AES Conference, New Directions in High Resolution Audio, and in 2009 he was General Secretary of the 35th AES International Conference, Audio for Games. He was General Chair of the 128th, Program Chair of the 130th and co-Programme Chair of the 138th AES Conventions.
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