Avalanche Studios Group
Adam Timén is an experienced game designer specializing in level and mission design, currently serving as a Senior Mission Designer and Mission Design Craft Lead at Avalanche Studios Group since September 2018. Prior to this role, Adam worked at Starbreeze Studios from December 2015 to August 2018, contributing to projects such as Payday 2 and OVERKILL's The Walking Dead. Adam's teaching experience includes a position as a Level Design Teacher at Changemaker Educations AB, where coursework focused on Unreal Engine 4 and level design fundamentals. Earlier roles include Level Designer at Fatshark AB, working on diverse titles such as Vermintide and War of the Roses, and at Teotl Studios, where Adam created levels for a lighting tutorial series. Adam's education in game design was completed at Futuregames from 2011 to 2013.
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