Azumo
Chris Beamond is a skilled engineer with extensive experience in game development, particularly using Unity. Currently serving as a Senior Unity Engineer at Azumo since November 2023, Chris previously held roles as a Senior Unity Developer at Ironbelly Studios, where contributions included programming multiple mini-games and developing a 3D website Unity app. Experience as a Backend Gameplay Engineer at Illuvium.io involved designing gameplay programming solutions with a serverless architecture utilizing AWS technologies. Prior roles at FunRock and Prey Studios included full stack development on Unity-based projects, with responsibilities spanning network implementation and architecture design. Chris began the professional journey as a Frontend Developer at ThermalConnex Studio, contributing to Unity-based games and ASP.NET development. Educational background includes a degree in Information Technology focused on Game Design and Development from Macquarie University.
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Azumo
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Based in San Francisco, Azumo is an innovative software development firm building intelligent apps. With advances in cloud, data and cognitive computing, organizations can now create more engaging, instant experiences for their users. At Azumo, we build intelligent applications and chatbots. We are passionate about using new technologies tosolve complex problems for customers around the globe. From our proprietary solutions like myNLU to bespoke development we are focused on innovation. For more information please visit www.azumo.com