Alexandre Blanchet-Desloges is a seasoned gameplay engineering professional with extensive experience at Beenox since January 2009, where roles have included Director of Gameplay Engineering, Lead Software Engineer, Senior Programmer, and Game Programmer. Responsibilities encompass the development of gameplay mechanics and AI behaviors, as well as creating tools to enhance production efficiency. Prior experience includes a Game Programmer internship at Beenox (May 2008) and an international internship as a Computer Engineer at Air Liquide (May 2007), where network implementation for telemetric data transfer was the focus. Alexandre holds a Bachelor's degree in Computer Engineering from Polytechnique Montréal, obtained in 2008.
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