Colin Fricker is a seasoned game designer with extensive experience in the gaming industry, currently serving as a Senior Game Designer at Behaviour Interactive since June 2021. Fricker has a proven track record in designing core combat mechanics for turn-based RPGs, leading character development, and optimizing creative processes. Prior to this role, Fricker worked as a Game Designer at Ludia, where responsibilities included developing player journey progression and strategizing for Live Ops, and at DryGin Studios, focusing on freemium game systems and gameplay features as the sole designer on a small team. Earlier experience at Gameloft encompassed both gameplay design and team management, utilizing methodologies like Scrum. Fricker holds a diploma in Game Art & Design from The Art Institutes, completed in 2011.
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