BioWare
Harel Eilam is an experienced game designer and project manager with a diverse background in the gaming industry. Currently serving as an Economy Game Designer at BioWare, Harel focuses on designing and implementing the economic systems for the game Skate while also expanding narrative design skills within the Battlefield franchise. Previous roles include leading the design and project management of an alternative-history tactical RPG at Ludare Games Group and guiding a large team as Lead Game Designer at Paradoxical Development Group, where a project received the award for "Best Star Trek Game of All Time." Additional experience includes game design at Suncrash, gaming journalism, and founding a game design studio, complemented by academic qualifications in game design and business administration from institutions such as Vancouver Film School and British Columbia Institute of Technology.
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BioWare
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BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover.