Reed Miller has a diverse and extensive work experience in the field of art and game development. Reed started their career as a lead character artist at LucasArts in 2005 and then joined Ensemble Studios as an artist, contributing to the development of Halo Wars.
In 2009, Reed joined CCP as an associate art director, working on projects like Eve Online, Dust 514, and World of Darkness. During their time at CCP, they played a significant role in the development of the Eve Online character creator, helped establish the look and feel of World of Darkness, and led an artistic overhaul for Dust 514.
Reed then worked as an art director at Ubisoft, collaborating with different studios worldwide and contributing to flagship titles like The Division and Ghost Recon: Wildlands.
After their tenure at Ubisoft, Reed continued their career as a freelance artist, delivering projects for various game studios. Following that, they joined Limbic® as an art director, where they built an art department from scratch and successfully delivered three games: Zombie Gunship Survival, Zombie Gunship Revenant (AR), and Zombie Gunship Raptor (VR).
Reed's expertise caught the attention of Nexon OC, where they worked as an art director before venturing into self-employment as a freelance artist. Currently, they hold the position of Senior Concept Artist at Bit Reactor, LLC, showcasing their skills and experience in the industry.
Reed Miller attended Savannah College of Art and Design from 1997 to 2001, where they pursued a Bachelor of Fine Arts degree in Illustration.
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