Pablo Odorico

Software Architect at Blackmagic Design

Pablo Odorico is a software architect at Blackmagic Design since November 2016, specializing in DaVinci Remote Monitoring streaming, Resolve C++/GPU, and Blackmagic Cloud features, as well as overseeing Resolve DevOps and infrastructure. Previously, as a senior software engineer at Blackmagic Design, Pablo contributed to the shipping of Resolve versions 14 to 16, focusing on performance optimization and internal tooling for instrumentation and profiling. Prior experience includes a senior software engineer role at NVIDIA, where Pablo implemented the server-side video pipeline for GameStream and GeForce Now. Pablo also developed high-performance image and video processing algorithms at Universidad Nacional del Sur and worked as a consultant at Universidad Nacional de Tres de Febrero, implementing a stereoscopic video pipeline. Additionally, Pablo served as a visiting researcher at Czech Technical University in Prague, surveying eye-tracking technologies and introducing CUDA GPU computing. Pablo holds an engineering degree in Computer Systems from Universidad Nacional del Sur.

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