Patrick Neumüller

Senior 3D Graphics Engineer at Blackshark.ai

Patrick Neumüller has a diverse range of work experience in the field of software engineering. Patrick has worked as a Senior 3D Graphics Engineer at blackshark.ai since October 2022. Prior to that, they worked as a Programmer at Ubisoft Düsseldorf starting in September 2022. Patrick also has experience working as a Programmer at Synoptic-Entertainment since September 2012, where they were involved in developing various render pipelines and optimizing routines using C# and HLSL.

In addition, Patrick worked as a Software Engineer at AST Engineering GmbH München from April 2018 to August 2019, where they conducted technical feasibility studies, implemented technical concepts, and provided and supported technical interfaces.

Patrick also served as a Software Engineer at ADS - Avionic Design Service GmbH from April 2015 to April 2018. Furthermore, Patrick worked as a Professional Lecturer at SAE Institute from November 2013 to August 2017.

Patrick also has experience working as a Freelancer, where they worked as a Freelance Programmer from March 2014 to March 2015. Additionally, they worked at Intel Labs as a Software Engineer from September 2012 to March 2013, where they developed and conceptualized various tools for optimizing internal processes and conducted last tests of hardware components.

Finally, Patrick worked at Intel Corporation as an Application Engineer in an unspecified period between 2012 and 2013.

Patrick Neumüller completed their education at SAE Munich from 2011 to 2013, where they obtained a Diplom degree in Computer Games Development / Programming. Patrick also studied at SAE Institute, although the specific start and end years are not provided. At SAE Institute, they earned a Bachelor of Science (BS) degree in Informatik. In terms of additional certifications, Patrick Neumüller received a certificate for special knowledge in the use of Excel, Word, and Office in 2010. Patrick also obtained a Diplom (Games-Programming) from SAE Munich, although the exact date is unknown.

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Timeline

  • Senior 3D Graphics Engineer

    October, 2022 - present