Bryan Gillingham's work experience includes various roles in the animation and gaming industry. Bryan is currently working as a Lead Animator at Bladework Games since October 2022. Prior to that, they worked at That's No Moon as a Lead Gameplay Animator from January 2022 to October 2022. From April 2021 to January 2022, Bryan served as a Senior Animator at Treyarch. Bryan also worked as a Lead Animator at Blind Squirrel Games from March 2018 to April 2021. Before that, they worked at Apple as a Senior Technical Artist from August 2016 to February 2018. Bryan's experience also includes working as a Senior Animator at The Coalition - Microsoft (Aquent LLC) from January 2016 to July 2016 and as an Animator at United Front Games from September 2015 to December 2015. Bryan served as a Presentation Animator at Next Level Games from January 2015 to September 2015, where they were involved in creating animated cinematic non-interactive sequences. Additionally, Bryan worked as a CG Animator at Bardel Entertainment from August 2014 to January 2015. Prior to their professional career, they also worked as an Animation Mentor at Think Tank Training Centre from June 2011 to July 2016.
Bryan Gillingham attended the Center for Digital Imaging and Sound from 1998 to 1999, where they pursued a Digital Artist Masters Program with a specialization in 3D Animation. In 1998, they also briefly studied 2D Animation at the Emily Carr Institute of Art + Design. Bryan Gillingham holds a certification as a Maya Certified User, although specific details about the institution and the year of completion are not provided.
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