Brass Lion Entertainment
Daniel Bellemare is an experienced level designer with a strong background in leading design teams and mentoring junior designers. At Brass Lion Entertainment, from November 2023 to January 2025, Daniel served as Lead Level Designer, overseeing the level design vision and ensuring quality pacing and flow in game levels. Prior experience includes a role as Senior Level Designer at PlayStation, contributing to The Last of Us Part II Remastered, and as Level Designer at Ubisoft Quebec City, where Daniel managed production regions and integrated various gameplay elements. Earlier freelance work encompassed level and game design, while a business development role at Adco® Displetech Corp showcased versatility beyond game design. Daniel holds an AEC in Level Design from Collège Inter-Dec and has completed coursework at Udemy Academy.
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