Bungie
Andy Luedke is an experienced graphics engineering professional currently serving as the Graphics Engineering Lead for Bungie's upcoming Marathon game, a position held since September 2022. Previously, Andy was the Principal Software Engineering Lead at 343 Industries from October 2008 to September 2022, where responsibilities included managing graphics and engine technologies for notable titles such as Halo 4, Halo 5, and Halo Infinite. Prior to that, Andy worked at Microsoft Game Studios Publishing as a Software Development Specialist, focusing on performance optimization, and held roles at Microsoft FASA Studio and The Whole Experience, contributing to projects like Shadowrun and "The Lord of the Rings: The Fellowship of the Ring." Early career experience includes a position as a Software Developer at VTL Link. Andy holds a Bachelor of Science degree in Real-Time Interactive Simulation from DigiPen Institute of Technology.
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