Bungie
Julia Condemi is a designer at Bungie, specializing in raid and dungeon activities for Destiny since January 2022, with contributions to projects such as Warlord's Ruin, Dual Destiny, Vesper's Host, and an unannounced raid. Prior to this role, Julia worked as an Associate Designer on Dungeon activities, including Ghosts of the Deep and Warlord's Ruin. Julia's experience also encompasses independent game development as a solo indie developer at Trexus183, where a full production indie title was created, along with a focus on combat system design and team direction. Julia has held software engineering internship roles and provided tutoring in mathematics and mentorship in programming and game design for K-12 students.
This person is not in any teams
This person is not in any offices