Ze'ev Harris is a seasoned Senior Hard Surface Artist at Bungie since January 2017, where responsibilities include creating 3D Hard Surface assets for popular titles such as Destiny 2 and its expansions, while also utilizing tools like Substance Painter and a Pro-Boolean + Zbrush workflow. Prior to this role, Ze'ev served as a Senior Artist at IllFonic from December 2013 to November 2016, focusing on first-person weapon modeling and material creation. Experience also includes a position as a 3D Environment/Prop Artist at 343 Industries as a contractor, creating cinematic game assets, and earlier roles at Human Head Studios and Raven Software, contributing to projects such as Marvel: Ultimate Alliance and X-Men Origins: Wolverine. Ze'ev holds a degree from Madison Area Technical College, completed between 2004 and 2006.
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