Javier Calvo is a seasoned software developer with extensive experience in the gaming and technology sectors. Currently serving as a Senior Developer at Supercell since April 2019, Javier previously contributed as a Developer at King from January 2017 to April 2019, where involvement included work on the game engine and editor for popular titles such as Candy Crush Saga. Prior experience includes a role as a Software Engineer at Gameloft from July 2014 to January 2017, focusing on the development of engines and tools for major games like Despicable Me: Minion Rush and Asphalt series. Earlier in the career, Javier worked as a Project Engineer at GTD from March 2013 to July 2014, where contributions included the development of a rocket launch simulator for the European Space Agency and the establishment of a High Availability Linux cluster for telemetry systems. Javier holds a Bachelor of Engineering in Computer Science from Universitat Politècnica de Catalunya, earned between 2008 and 2013.