Phil Landman

Chief Technology Officer at Canvas GFX

A gifted developer and technical lead who holds three patents in editing and drawing techniques for graphics software, Phil Landman drives the design and development of the Canvas product suite.

Having worked on the very first version of Canvas for Windows Phil is steeped in graphics software design. He developed the advanced 2D rendering engine which, through many years of evolution under his guidance, still sits at the heart of the Canvas product.

Phil was director of research and development at former Canvas parent companies Deneba Software and ACD Systems where he also designed and built new licensing and marketing systems from the ground up.

Along with formidable expertise in both desktop and server software development, Phil is highly skilled in product and workflow management and he enjoys analyzing complex projects and developing elegant, robust solutions.

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