Tim Carbone is a seasoned Game Designer with a Bachelor of Science in Game Design from Champlain College. With experience at Savepoint, Wicked Realm Games, Carbon Counts, and Disruptor Beam Inc., Tim has a strong track record of redesigning gameplay experiences, implementing systems, and collaborating with teams to create engaging gaming content. Tim has a knack for authoring and balancing game data, managing creative visions, and improving team communication through their expertise in game design.
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