Kevin has been making video games for over 20 years, starting with the Super Nintendo, Sega Genesis, and PC platforms, on such titles as Tom and Jerry, The Hunt for Red October, and various educational Sesame Street titles. In the mid 90’s, he followed his twin brother, Irvin, to Seattle, to work for Microsoft. There, he worked at the Digital Backlot on many different projects including Microsoft Flight Simulator ’98, NBA Full Court Press, Microsoft Soccer, prototypes for Microsoft’s Gaming Zone, Kid’s Group Advertisement prototypes, Active X demo, Open GL demo, Sidewinder Game Pad storyboards, MSN launch demo. Thereafter, Kevin found himself working at Electronic Arts, Seattle, working on The Need for Speed car racing franchise, creating track environments, as well as vehicle modeling, for five shipped titles, on multiple platforms. More recently, he has worked as a Senior Car Artist for MGS at Turn 10 Studios’ Forza Motorsports franchise, shipping versions 1 and 2. Then, he went on to Zipper Interactive to work on the SOCOM series, shipping M.A.G., SOCOM 4, and Unit 13. Before acquiring his Bachelor of Fine Arts Degree, he was in Engineering school for two and a half years, but decided that it was no fun, switched his major to Art, and hasn’t looked back. Kevin enjoys eating cookies and donuts, and ice cream.
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