Alexandr Pogorelov is an experienced Art Director with a robust background in game development and design. Currently serving as Art Director at Chimeras since August 2021, Alexandr focuses on creating art styles and concepts for characters, locations, objects, and user interfaces, utilizing a full spectrum of 2D and 3D technologies for mobile projects. Previously, Alexandr held the same title at SPL from August 2017 to August 2020, where similar responsibilities were undertaken. Alexandr’s career began at IriySoft, initially as a Graphic Designer and later as Lead Graphic Artist from August 2007 to December 2010, overseeing projects while specializing in character art, UI/UX design, and animation using Flash technology.
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