Clean Cuts Interactive
Dean Kontos is an experienced audio professional specializing in sound design and mixing for video games. Currently serving as a Sound Designer/Mixer at Clean Cuts Interactive, Dean has contributed to projects such as The Outer Worlds 2. Previous roles include significant positions at Electronic Arts (EA) as an Audio Artist/Sound Designer, working on titles like Dragon Age: Dreadwolf and the Dead Space remake, where responsibilities included audio asset creation, sound integration using the Frostbite engine, and collaboration with esteemed teams at BioWare and Motive. Dean has also worked as a freelance sound designer and music composer since 2014, alongside experience at Game On, Timeline Audio, and Gameloft, with a diverse portfolio encompassing various game genres and sound design techniques. Dean's educational background includes studies at the Ontario Institute of Audio Recording Technology, Seneca Polytechnic, and the University of Toronto.
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Clean Cuts Interactive
Born out of the Grammy-Award winning studios of Clean Cuts in 2010, CCI forged into the world of interactive audio, spearheaded by a group of passionate sound designers who wanted to challenge the boundaries of game audio, without compromising aesthetic and vision. We love what we do. We love blazing new trails. We live on the bleeding edge of new technology and find innovative solutions for an industry that continues to push the envelope of what is possible. World class sound design, expert implementation and innovative original music all come together to deliver depth and personality to the environment.