Andreas Rohr

Principal Tech Artist at Cloud Imperium Games

Andreas Rohr is a highly skilled Principal Tech Artist at Cloud Imperium Games since November 2017, specializing in the creation of realistic real-time characters for ambitious projects like Star Citizen and its single-player spin-off, Squadron42. Prior to this role, Andreas held various technical positions including Senior Tools Developer and Creature Animation Tools Developer at ART:echnologies, and Creature R&D Technical Director and Creature Technical Director at Double Negative, where contributions included the development of next-gen creature rigs and custom tools for films like John Carter and Harry Potter. Experience also encompasses roles at Framestore as CreatureFX Technical Director, Pipeline Technical Director, and internships at Egisys/Curious Labs and Mercedes-Benz, with a strong educational background in computer science and media from Filmakademie Ludwigsburg and Furtwangen University.

Links

Previous companies

Framestore logo

Org chart

This person is not in the org chart


Teams

This person is not in any teams


Offices

This person is not in any offices