Edward Fuller is a highly experienced game designer specializing in system and level design, currently serving as Senior Principal System Designer and Lead Designer at Cloud Imperium Games since March 2022, where leadership of a design team is a key responsibility. Prior to this role, Edward was a Senior Principal System Designer at Foundry 42 Ltd, contributing to the mission systems and content for Star Citizen's Persistent Universe from March 2018 to March 2022. Edward's career includes positions at Reflections, a Ubisoft Studio, and keen games as a Level Designer, where development and re-design of game levels were primary tasks. At Eurocom, contributions to Disney Universe and 007 Legends as a Game/Level Designer showcased skills in documentation and level design processes. Additional roles at Bizarre Creations, Blade Interactive Studios, and I-play further solidified Edward’s foundational expertise in game design and quality assurance. Edward holds a BSc (Hons) in Computer and Video Games from The University of Salford.
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