Ray Shingler

Director Of Content Development - 2d 3d Virtual & Augmented Simulated Training at Conflict Kinetics Corporation

Ray Shingler is a highly experienced professional with expertise in various industries such as augmented reality, virtual reality, gaming, and software development. Ray has held a variety of roles throughout their career, showcasing their versatility and adaptability.

Starting in 1987, Ray worked as a Mechanical Designer at Harsco Corporation, where they designed slag processing plants and created engineering and architectural drawings. Ray'sproficiency in 3D design and AutoCAD allowed him to effectively provide technical designs within time constraints and budgets.

Moving on to Design Organization in 1995, Ray served as an Interactive Artist/Animator. In this role, they oversaw interactive presentations and provided 3D computer design support to architects and interior designers. Ray produced various computer-generated animations and renderings for Fortune 500 companies, demonstrating their technical skills and ability to meet client expectations.

In 2000, Ray founded Software Kids and served as the Director of Development and Creative Direction for STEM Games. Ray successfully designed, developed, and managed the production of an award-winning educational game series called Time Engineers. This game utilized principles of gamification to teach science, technology, engineering, and math to students in grades 7-10, showcasing Ray's expertise in educational software development.

Joining UBM Studios in 2005, Ray took on the role of Director of Development with an emphasis on creative and gamification. Ray led creative direction and managed programming and graphical teams, consistently meeting and exceeding client expectations. Ray's ability to create engaging user experiences and develop gamification solutions resulted in high client satisfaction and retention.

In 2010, Ray worked at ON24, INC as a New Product Development and UX Architect. Ray played a key role in envisioning new process flows and user interfaces for virtual show booth management. Ray also collaborated with product managers to assess the need for a new approach to the company's Webcast Pro product line.

Continuing their career journey, Ray joined Click Bug Studios in 2011 as the Director of Development, Gamification Director, and 3D Artist. Ray worked alongside authors and programming teams to implement game mechanics and build dynamics documentation for a virtual world aimed at children ages 5-9. Ray's ability to balance creativity with the author's vision and deliver engaging games from concept to final design was evident in their role.

In 2012, Ray became the Director of Content Development for Conflict Kinetics Corporation. Ray adapted sports training methodologies to modern marksmanship, utilizing virtual, augmented, and mixed-reality training to provide a higher level of realism. Ray's customized programs of instruction and use of performance and biometric data showcased their expertise in developing effective training programs.

Ray's entrepreneurial spirit led him to co-found Flying Eye Reality, Inc. in 2016. As the Co-Founder, VP, and Director of Development & Vision for a metaverse platform, they oversaw the development of cutting-edge AR and Web3 technologies that had a significant impact on social media and social commerce. Ray's ability to define requirements, coordinate production goals, and balance creative vision with development constraints ensured the platform's success. One of the most notable projects they worked on was Spotselfie, the world's first AR-powered Social Real-World Metaverse.

Outside of their professional roles, Ray also pursued their passion for screenwriting. Ray collaborated with their son on multiple scripts, including one for a sci-fi time-travel movie set during WWII.

Overall, Ray Shingler has a rich and diverse work experience, showcasing their expertise in various industries and their ability to innovate and deliver successful projects.

Ray Shingler started pursuing a degree in Mechanical Engineering at Purdue University Northwest in 1979. The end year for their education is not provided.

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