Andy Cousins has extensive experience in the gaming industry, primarily focused on technical art and pipeline development. Andy worked as the Technical Art Director at Criterion Games since 2020 and previously held the same position at Ghost Games EA from 2016 to 2020. Prior to that, they worked at Lionhead Studios as a Lead Tools and Pipeline Engineer, where they managed and drove tools and pipeline development for various departments. Andy also served as a Mocap Studio Manager/TD/Researcher at Bournemouth University and as a Software Engineer at HyperVision Ltd, where they developed real-time motion capture systems.
Andy Cousins attended the University of Portsmouth from 1994 to 1997, where they obtained a Bachelor of Engineering degree with Honors. Andy'sfield of study was Electronics and Computer Engineering.
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