Aaron Low is an experienced Technical Artist with a strong background in motion capture and animation. Currently employed at Crystal Dynamics as a Technical Artist since August 2023, Aaron specializes in facial animation using Metahuman Animator and serves as a subject matter expert for Control Rig. Prior to this role, Aaron worked at WB Games / Avalanche as a Technical Artist focused on motion capture, optimizing the pipeline, and enhancing data hand-off processes. Additional experience includes roles at House of Moves, where setup operations for a camera volume were managed, and previous positions at WB Games/Avalanche involving day-to-day motion capture operations. Aaron also has a background in technical support at Apple, providing last line tech support, and assisting the University of Utah's Orthopedic Research Department with motion capture services. Educational credentials include a Bachelor of Science in Game Design from the University of Utah, an Associate's degree in New Media Arts from Kapi‘olani Community College, and a specialized program in Maya Plugin-C++ from Rigging Dojo.
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