Melissa Altobello has a strong background in the gaming industry, having worked in various roles such as Lead Artist, Environment Art Lead, and Senior Environment Artist in companies like Crystal Dynamics, Sucker Punch Productions, and Naughty Dog. Melissa has experience in modeling, texturing, shader creation, and team leadership. Additionally, Melissa has also worked as a Game Art Instructor, Contract Environment Artist, and Lead Texture Artist, showcasing their versatility and dedication to the field of game art.
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