Daniel Jennings is a seasoned Lead Programmer at d3t, where they lead a team in delivering bug fixes and major features for an evolving live product. Previously, they served as Lead Programmer at Coconut Lizard, managing multiple teams on unannounced UE5 titles and optimizing the Sea of Thieves game during their role as Senior Programmer. Daniel's notable experience includes working with Ubisoft Reflections on the Settlers history edition and leading an engine team for an unannounced title. They hold a Second Class Honors degree in Computer Games Programming from Teesside University.
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