Kristján Gerhardsson

Computer Graphics Engineer at DeepX

Kristján Gerhardsson has over 12 years of work experience. From 2009 to 2011, they worked as an Application Developer at Kine ehf. Kristján then moved to Fancy Pants Global in 2011, where they worked as a Mobile Application Developer. In 2013, they returned to Kine ehf as an Application Developer. From 2015 to 2016, they worked as a Programming Teacher at Tækniskólinn. Kristján then became a Teaching Assistant at Reykjavik University from 2016 to 2017. In 2017, they joined CCP as a Rendering Engineer, where they worked with the proprietary Trinity game engine, adding new features while supporting legacy functionality, such as DirectX 12, new shader techniques, and optimizations. In 2022, they began working as a Computer Graphics Engineer at DeepX, Inc.

Kristján Gerhardsson obtained a Bachelor of Science in Computer Science from Reykjavik University between 2014 and 2017. Kristján also holds a certification in the Japanese-Language Proficiency Test (JLPT) N1, which they obtained from JEES - Japan Educational Exchanges and Services in December 2019.

Links

Timeline

  • Computer Graphics Engineer

    May, 2022 - present

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