Michal Hrydziuszko has a diverse work experience in the gaming industry. Michal started as an Animator at Tannhauser Gate in 2003, where they were responsible for character pipeline and animations. Michal then joined Virtual Magic as an Animator and Mocap operator in 2005. In the same year, they also worked at People Can Fly as an Animation Lead, contributing to undisclosed projects and the Gears of War PC version.
Hrydziuszko joined Platige Image in 2008 as an Animator, where they designed and created a bone facial rig for a main character in a short movie. Michal then moved to CD Projekt Red in the same year, where they served as a Technical Director and Animation Lead until 2011.
From 2009 to 2018, Hrydziuszko worked at Flying Wild Hog, first as a Technical Animator and later as the Chief Operations Officer. While at Flying Wild Hog, they contributed to character pipeline, rigging, animation, and level design.
In 2019, Hrydziuszko became the Chief Executive Officer of Mocap.games, and in 2022, they took on the same role at Devheart Games.
From 1995 to 2004, Michal Hrydziuszko attended Wroclaw University of Science and Technology. No specific degree or field of study is mentioned.
Sign up to view 0 direct reports
Get started