Mikael Englund has a diverse background in game design and development, currently serving as both an AI Designer and Level Designer at DICE (EA Digital Illusions CE AB) since April 2015. Prior experience includes roles as a Technical Designer, Producer, Game Designer, and Game Design Intern at Pieces Interactive AB from July 2012 to November 2014. Mikael Englund's career commenced at Volvo Powertrain, where work in the Pattern Shop spanned from August 2006 to June 2012. An academic foundation in Informatics - Game Design was established at the University of Skövde, culminating in a Bachelor's Degree achieved between 2009 and 2012.
Sign up to view 0 direct reports
Get started