MF

Mikael Fridh

Mikael Fridh is an experienced Systems Engineer currently at DICE (EA Digital Illusions CE AB) since August 2013, specializing in Python development and system deployment. Previously, Mikael held the position of Operations Engineer at Marin Software, where significant contributions to bare metal management were made. Early career roles include Senior Fulhackare at European Travel Interactive, Systems Administrator at Stardoll and Uppsala Universitet, and DBA & Unix Administrator at bwin Games AB, along with a sysadmin role at Ongame. Mikael's educational background includes a brief tenure in Computer Science at Växjö University.

Location

Uppsala, Sweden

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DICE (EA Digital Illusions CE AB)

DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.


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Headquarters

Stockholm, Sweden

Employees

501-1,000

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