Loïc Bramoullé

Art director at Dream Harvest

Loïc Bramoullé began their career in 2015, when they were a freelance concept artist for nebula, platige, synergy 88, pilule et pigeon, supamonks, and super Punk games. Loïc then worked as a director for SupamonkS Studio, and was a UV/texturing teacher and CG environments teacher for Ecole Georges Méliès and ECV - Ecole de Communication Visuelle, respectively. In 2016, they worked as a freelance cinematic artist for Harebrained Schemes, and as an art director for Dream Harvest Games Ltd, working remotely on an innovative cyberpunk RTS game for PC/mac. In 2017, they worked as a storyboarder for Ubisoft, and as a props design and camera mapping on ARCANE for Fortiche Production. Finally, in 2018, they worked as a concept artist for UNIT IMAGE.

Loïc Bramoullé attended école mélies from 2007 to 2010 where they earned a degree in réalisateur numérique with a focus on story board, concept design, conception 3d, texturing shading lighting, compo, and matte painting. In addition, they obtained two certifications from Duolingo in Portuguese Fluency at the Intermediate level in September and October of 2015.

Links

Previous companies

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Timeline

  • Art director

    May, 2016 - present