Steven Ostuni

Simulation Artist (ux, Modeling, And Simulation Developer) at Dynamic Dimension Technologies

Steven Ostuni has a diverse work experience that spans from sales to game design. In 2015, they worked as a card game artist for a professor, developing skills in adapting to feedback and graphic design techniques. In 2016 to 2018, they were a game programmer at the National Library of Medicine, working in small teams to program features using C# in Unity, implementing art assets, designing controls, and programming mini-games. Then in 2018, Steven became a game developer, programmer, artist, and writer for the creation of an educational computer game for the Chesapeake Biological Laboratory. Steven designed and programmed mini-games, created computer-generated and 2d art assets and wrote the boardwalk mini-game dialogue and trivia questions. In 2019, Steven worked as a general assistant at Prestige Screen Printing, Inc. for five months, performing packaging tasks and operating machinery. Steven also did an independent study from 2019 to 2021, developing skills in various aspects of 3D artistry and industry pipelines. Moreover, Steven worked as a sales associate/cashier at Bed Bath & Beyond in 2021, doing item retrieval, sales associate, and cashier. Then in 2022, they became a technical artist at Filament Games, where they conceptualized, programmed, created visual effects for their clients, and collaborated with artists and programmers. Finally, in the same year, Steven joined Dynamic Dimension Technologies as a simulation artist, where they re-created high-poly object scans, developed simulation-friendly assets from open-source 3D objects, and worked on vehicle simulations.

Steven Ostuni obtained a Bachelor's Degree in Game and Interactive Media Design from the University of Baltimore from 2017 to 2019. Prior to this, they studied Game and Interactive Media Design at Montgomery College from 2014 to 2017, but did not obtain a degree. In 2020, they obtained a Unity Certified Professional: Artist certification from Unity Technologies.

Links

Timeline

  • Simulation Artist (ux, Modeling, And Simulation Developer)

    March, 2022 - present

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