AS

Ange Sarric

Principal Level Artist at Eidos-Montréal

Ange Sarric is a seasoned Principal Level Artist at Eidos-Montréal with over a decade of experience in the gaming industry. Since January 2013, Ange has contributed to significant projects such as "Shadow of the Tomb Raider," where responsibilities included modeling, texturing, and level art for various critical game maps, as well as DLC content. Previous roles include a Senior Level Artist on "Deus Ex: Mankind Divided," and a Level Artist on "Thief." Prior to Eidos-Montréal, Ange held the position of Lead Level Artist at Gameloft, managing environment teams for the "Dungeon Hunter" series, and served as a 3D Artist at F4 Group, Dancing Dots, and Game Consulting, focusing on environment modeling and texturing. Education credentials include a degree from LISAA from 2003 to 2006.

Location

Montréal, Canada

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