Gil Schneider is a seasoned game designer with extensive experience in the video game industry, currently working at Eidos-Montréal since July 2014 on various projects, including roles in game design, level design, and combat/exotics design for titles such as Guardians Of The Galaxy and Shadow of The Tomb Raider. Previous positions include game designer at Capsule-Games and Proof Of Concept, where Schneider developed prototypes for multiple concepts. Prior experience at Voxler involved leading design and QA efforts for the Let’s Sing franchise, and early career work included writing about video games at WE-PROD and managing creative activities as a summer camp counselor. Gil Schneider holds a degree in Game Design from Isart Digital, Paris.
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