Ken Jiang is a Senior Technical Artist at Eidos-Montréal since January 2016, where responsibilities include extending the Substance and photogrammetry hybrid pipeline, tool development, Pix profiling, and content optimization for Shadow of The Tomb Raider. Previously, Ken worked as a Technical Artist at XPEC Entertainment Inc. from October 2012 to October 2015, contributing to shading look development and establishing a Substance pipeline for Final Fantasy XV. Earlier experience includes an internship as a Technical Artist at Electronic Arts, focusing on character rigging and skinning for an unannounced project using Unity 3D. Ken also served as a Corporal in the ROC Army from July 2008 to July 2009. Ken holds a Master of Digital Media from the Centre for Digital Media, earned from 2010 to 2012.
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