Eidos-Montréal
Vincent Monnier is a seasoned gameplay director with extensive experience in the gaming industry, currently serving in this role at Eidos-Montréal since August 2014, where the focus has been on the development of tombs for *Shadow of the Tomb Raider*. Prior to this, Vincent held the position of lead level designer for *Rise of the Tomb Raider*, collaborating with Crystal Dynamics. At Ubisoft from July 1995 to August 2014, responsibilities included studio content manager overseeing game quality in Pune and leading level design on prominent titles such as *Assassin's Creed* and *Splinter Cell Chaos Theory*. Additionally, Vincent contributed as a level design teacher at Ubisoft Campus and has directed and designed sets for Racines Theatre Company. Education includes vocational training and a degree from Université de Rennes I.
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