Aaron Miller is a Principal VFX Artist with extensive experience in real-time VFX that spans since 2005. They have worked on numerous notable titles, including "FarCry VR," "Phantom Covert Ops," and "Assassin's Creed: Chronicles," showcasing their skills in art direction, VFX creation, and technical problem-solving. Aaron has built and managed VFX teams, ensuring high visual standards across projects, while also contributing music composition for various games and media. Currently self-employed, they continue to create cinematic scenes using advanced software, pushing their artistic boundaries while sharing their work with a broader audience. Aaron holds a BA Honours in Computer Animation from the University of Portsmouth.
This person is not in the org chart
This person is not in any teams
This person is not in any offices