Electronic Arts
Bryan Sefcik is a seasoned professional with over 13 years of experience at Electronic Arts, where Bryan served as Head of Architecture, Principal Technical Director, Senior Software Engineer II, and Senior Software Engineer, contributing significantly to game development and software architecture, particularly in the Frostbite engine for major gaming platforms. In addition, Bryan worked at Epic Games as a Technical Director, focusing on innovative rendering techniques for complex geometries and enhancing the UE art pipeline for Lego bricks. Bryan holds a Bachelor's degree in Computer Science from Purdue University.
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