James Beck

Lead Combat Designer at Ember Lab

James Beck is a Combat Designer at Ember Lab since December 2014, specializing as a generalist developer in combat mechanics, enemy AI, animation, shaders, and VFX. Prior to this role, James worked as a Motion Capture Artist at House of Moves from October 2012 to November 2014. James holds a Bachelor of Fine Arts (BFA) in Digital Arts and a Bachelor's degree in Economics, both earned from Chapman University between 2008 and 2012.

Location

Lake Forest, United States

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Ember Lab

Founded in 2009 by brothers Josh and Mike Grier as an animation and digital content creator, Ember Lab’s vision is to create immersive and evocative stories with characters that resonate and worlds that inspire. Ember Lab originally specialized in character development for advertising. The studio’s commercial work includes ad campaigns and animated shorts developed from concept to completion for The Coca-Cola Company, Hisense, and Major League Baseball. The company’s culture is based on a highly collaborative environment that melds the creative and production processes. In the studio, the lines between technical and artistic development tend to disappear as teams focus on delivering fantastic and innovative experiences. Ember Lab produced the award-winning short film, Dust, and the acclaimed Majora’s Mask fan film, Terrible Fate. The success of their commercial and independent projects led them to develop their passion project and first game, Kena: Bridge of Spirits. Releasing August 24 on PS4, PS5, and the Epic Games Store, Kena: Bridge of Spirits is now available for preorder.


Employees

11-50

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