Evil Empire
David Ceccarelli is a skilled software developer specializing in engine development, currently holding the position of Développeur Moteur Junior at Evil Empire since November 2022. Prior experience includes a similar role at Ubisoft Bordeaux from March 2020 to March 2022, where David was involved in the creation of a cross-platform video capture tool and contributed to large-scale automated testing tools for video games. David's earlier experience includes an internship focused on accelerating automated testing for AAA video games and developing a virtual reality human-machine interface at PROLEXIA. David Ceccarelli holds a Diplôme d'ingénieur in Computer Engineering from Institut supérieur d'électronique et du numérique and a Diplôme d'ingénieur in Computer Science from Windesheim.
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Evil Empire
We’re an independent game studio focused on the creation of compelling, sustainable and creative original IP. Founded in 2019, we’ve successfully built a financially sustainable team of professional game developers by focusing on our key strategy of reducing financial risk for the company while building capacity for creative risk taking. Translation, continue Dead Cells live-ops on behalf of Motion Twin, use our rev-share on that game to finance our own productions. Next is the obvious but oft overlooked statement that teams build games and that teams are made up of people. Everything we do is driven by the question, how will this make our teams better? We strive for excellence and want to work with creative people, but we’re also laser focused on making a change in the culture of the games industry at large, notably through our zero crunch policy. At the end of the day, we’re a studio of people passionate about making games and making a sustainable career out of it, rather than betting the farm on a passion project that will end up killing us.