JohnCarlos DeMoss

Team Lead - GMX Data Analysis at Experis Technology Group

JohnCarlos DeMoss has a long history of work experience in the gaming industry. JohnCarlos began their career in 2003 as a student at the Art Institute of California - Los Angeles. In 2006, they became a Game Designer at Heavy Iron Studios - THQ. In 2009, they moved to Good Science - Microsoft Game Studios as a Product/Game Designer. In 2013, they joined Monolith Productions (WB Games) as a Game Designer - Movement. In 2014, they became a Game Designer at Glu Mobile. In 2016, they returned to Turn 10 Studios as a Game Designer - Player Engagement. In 2018, they became a Community Support Player Advocate at Turn 10 Studios. In 2019, they began their current role as a Team Lead - GMX Data Analysis at Experis Technology Inc. JohnCarlos also held a part-time faculty role at the Art Institute from 2008-2009.

JohnCarlos DeMoss attended the Art Institute of California - Los Angeles from 2003 to 2007, where they earned a Bachelor of Science in Graphic and Advertising Design.

Links

Previous companies

Monolith Productions logo

Timeline

  • Team Lead - GMX Data Analysis

    November, 2019 - present

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