Kira Tile

Unity Developer at eyecandylab

Kira Tile is a Unity Developer at eyecandylab. Kira has a year of experience in AR and VR projects research and development. Before that, they were a game developer for 4 months at Baltic Galactica Games and Glow Forth Games. There, they worked on the UI/UX, importing sprites and creating UI elements with Unity UI. Kira also added logic to it all using mediator/screen/view design paradigm, according to the design. For 3 months, they were a game developer for an Autobattler game, which they built from scratch in a short time period. Kira worked with 3D models, importing them and using their animations. Kira also worked with Prefabs and made damageable(destructible) logic. In addition, they made different missile types: damageable, raycast, AOE Summoner type unit. Kira also did pathfinding with Navmesh and used the Unity Tilemap system. Furthermore, they made round logic and game phases (build phase, preparation, battle), enemy units presets, and a customizable shop for each round. Unit upgrades (standard autobattler, 3 units into one higher level) and UI (both for playtesting and just in game UI) were also part of their duties. Lastly, they placed units on the grid and completed the project. After that, they moved on to a new project where they were a game developer for an open world 2D adventure game for 7 months at Mega Cat Studios. Currently, they are employed as a Unity C# Game Developer but has also been self-employed as a game developer for an open world 2D Sims-type game for 1 month at Team LSW.

Kira Tile holds a Bachelor's degree in Computer Science from V. N. Karazin Kharkiv National University (2015 - 2017) and a Bachelor's degree in Computer and Information Sciences, General from Vasyl Stefanyk Precarpathian National University (2018 - 2020).

Kira Tile is a Unity Developer who works with the following colleagues: Wes Billingslea (sales advisor), Lucy Trang Nguyen (VP business development), Sascha Ahmann (CTO), Ken Dancyger (head of content), and Lino Fingerhut (head of creative).

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