Nathan Rusch is a Principal Software Engineer at Eyeline, where they continue to utilize their extensive background in software development within the visual effects industry. Previously, Rusch held roles at Luma as a Senior Developer and worked in various capacities at Straightface Studios and Sound Production & Lighting. With a proficiency in industry-standard tools like Nuke, Katana, and Houdini, Rusch has contributed to several open-source projects and developed innovative software solutions, including one of the first fully USD-based pipelines outside of Pixar. They have a strong foundation in both 2D and 3D design processes, enabling them to effectively bridge the gap between artistic vision and technical execution.
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